Thank you for participating and please keep submitting tickets! Many improvements come from Halo Insider and Halo Support tickets submitted by our community. As for ammo reductions on the weapons themselves in Ranked, ranked players should expect those to come for the Heatwave, Stalker Rifle, CQS48 Bulldog, and Shock Rifle with the launch of Season 3. We expect this to help reduce the overall power and ensure a more competitive environment. To help address this, we’ll be updating all Weapon Racks in Ranked Arena to provide only one weapon at a time. We’ve seen the feedback around there being too much power on the map in Ranked Arena, with many players calling out the respawn rate and ammo count on weapons. Non-Power Weapon Snipers (Stalker Rifle, Shock Rifle) Tactical Rifles (BR75 Battle Rifle, VK78 Commando) Pistols (Disruptor, Plasma Pistol, Mk50 Sidekick) Reference the table below for each weapon type’s default respawn length in Ranked multiplayer playlists: 30 seconds after ammo depletion or expirationĦ0 seconds after ammo depletion or expiration Once the original has despawned, the light bar at the top of the Weapon Rack will countdown to the new weapon’s respawn. This means once a weapon is picked up, the Weapon Rack won’t spawn another weapon until the original has despawned or the ammo has been depleted. In the Ranked Arena playlist and HCS, each Weapon Rack will now be set to a “Red Rack” state after the weapon is picked up. Radius reduction from 2.7wu to 2.5wu (world units).The update should help reward skilled Frag Grenade placement while also addressing the concerns around grenade spam effectiveness in gameplay. After listening to community input and doing in-house tuning, we’re happy to be rolling out a change that slightly reduces the damage radius on Frag Grenades.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |